The
12 Principles of Animation
The
12 principles of animation were created in the 30's by animators at Disney
Studios. This is a series of basic rules of animation that is used as the basis
for creativity and animation production at that time. These 12 principles helped
the craft of animation move from being a novelty to be an art form. Were
applied initially to the Disney animated classics as Snow White, in 1937,
Pinocchio and Fantasia, 40, Dumbo, and Bambi in 41 in 1942.
These
principles still work today, helping to create more believable characters and
situations, provide a sense of reality. For 3D these principles have had to
reinterpret and expand, even had to add some additional principles that support
the new styles and techniques used in animation. This is poeque in the 30's,
the dominant style was the cartoon narrative animation pose to pose. During
this time, the techniques and styles of animation has changed dramatically.
The
12 principles have evolved to adapt to 3D animation:
-Shrunk
and stretched (Squash and Stretch)
The
hype, the deformation of flexible bodies. Makes for a more comic or more
dramatic. Stretching
is often related to the speed and inertia.
-ADVANCE
(Anticipation)
Movements
are anticipated, this guides the viewer's gaze. Announces surprise. Will be
three steps: Anticipation (prepares us for action), the action itself and the
reaction (recovery, end of the action).
-STAGING
(Staging)
Representation
of an idea. With this principle translate the intentions and mood of the scene
at specific positions and actions of the characters. Putting on the key
positions of the characters define the nature of the action. There are several
staging techniques to tell a story visually, hide or reveal the point of
interest, or chain actions, action - reaction are two examples.
DIRECT-ACTION
POSE A POSE (straigh ahead action and pose-to-pose)
These
are actually two different animation techniques. In direct action created a
continuous action, step by step, to conclude an unpredictable action, and
action pose to pose movements break down structured series of key poses.
Direct
action is characterized by the fluidity of movement, provides a fresh look,
loose and relaxed. Influences creativity.
In
the action unfolds pose to pose an initial approach is a controlled animation
is determined by the number of poses and intermediate poses.
You
can mix these two techniques.
-Continuous
action superimposed (Follow through and overlapping action)
These
two techniques help to enrich and give detail to the action. In them the
movement continues until the end of their course.
In
the ongoing action, the character's reaction after the action tells us how the
character feels.
In
overlapping action, mix multiple motions, overlap and affect the position of
the character.
The
3D animation is widely used continuous action, for example in dynamic
simulations of clothing or hair.
-Brakes
and Boot (Ease in and out on slow in and out)
Accelerate
the center of the action while slow the beginning and end of it.
-Arcs
(Arcs)
Using
arcs to animate the character's movement we will be giving a natural
appearance, as most living creatures move in curved paths, never in perfectly
straight lines.
HIGH-ACTION
(Secondary action)
Small
movements that complement the dominant action. Are resulting from the main
action. The secondary action should not be more marked than the main action.
TIME-SENSE
(Timing)
It
gives meaning to movement. The time it takes a character to perform an action.
Interruptions in the movements. This defines also the weight of the model and
the sense of scale and sizes.
5
Tips for beginners to use the Sketchup 3D visualization software
Sketch
is a very intuitive 3D package that is surprisingly easy to pick up and
requires no prior knowledge of 3D modeling to the teacher. Here are 5 tips for
beginners.
1.
When trying to rotate the geometry in a given axis can be difficult to choose
the desired axis. To overcome this problem by simply drawing a rectangle on the
ground plane and push / pull it in the direction of 'and' creating a simple
box. This group box and move it to an appropriate area in the modeling space.
The table can now be used as a way to quickly choose an axis of rotation by
following these steps:
Select
the geometry to rotate, select the rotate tool, move the gizmo on the box until
it faces in the desired axis and then down the Shift key to maintain this
orientation, the geometry resume gizmo to rotate, click once to select the axis
of rotation and simply rotate the geometry and click again to end the
operation.
2.
By placing DWG files as a reference to a model, always make sure the front and
side views, etc.. are exactly parallel and perpendicular. The best way to
ensure that their rotations are accurate is writing that the values displayed
in the box at the bottom right of the interface. The most common problem you'll
encounter when reference images are not parallel and perpendicular is that
online tools and cut a rectangle does not face properly. A common reason for
this is that the face is exactly 90 degrees but the DWG is slightly off 90
degrees and the complex adjustment functions outline the points adjusted wrong,
therefore 'create' faces instead of 'cut' them.
3.
Use guides! Guides are an excellent feature in the modeling process outline,
drawing tools, UPS shall conform to the guidelines useful ways of May. Exact
dimensions can be achieved by creating a guide in the desired axis direction,
and then type the exact distance you want the guide ... this process can be
multiplied, then typing 'x' and a figure - for example - 'x 10', the result is
that 10 guides are created with the same spacing as the only created - try it!
Once you've finished - select 'Edit' - 'delete guides'.
4.
Use shortcuts! When you begin to get the hang of making a sketch safe to set
custom shortcuts for all tools and operations you use most often, these can
dramatically speed up workflow by saving the time it takes to click between
different tools in the toolbar. To change the shortcuts to choose - 'Window' -
'Preferences' - 'shortcuts'.
5.
Hold SHIFT while drawing geometry restricts the tool of choice for the axis and
holding down cursor keys locks the focus of their tools to a desired direction
- up / down axis 'z', left for the y-axis and appropriate for the axis 'z'.
This really helps speed up the modeling.
For
more information on 3D architectural visualization, click here. We can help
developers create 3D visualization cost guarantees to help them advertise,
promote and sell the property.
No hay comentarios:
Publicar un comentario